// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Falling Lava Object
// Script Author: Christian Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 61 : TYPE_FALLINGLAVA

// Function declarations
reserve function FallingLava_DebugDraw
reserve function FallingLava_DebugSpawn

// Static Values

// Tables

function FallingLava_DebugDraw
	DrawSprite(0)
end function


function FallingLava_DebugSpawn
	CreateTempObject(TypeName[Falling Lava], 0, object.xpos, object.ypos)
end function


event ObjectMain
	if object.propertyValue == 0
		BoxCollisionTest(C_TOUCH, object.entityPos, -256, -256, 256, 128, 0, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
		if checkResult == 1
			object.value0--
			if object.value0 <= 0
				object.value0 = 240
				CreateTempObject(TypeName[Falling Lava], 1, object.xpos, object.ypos)
				object[tempObjectPos].drawOrder = 4
				object[tempObjectPos].ypos -= 0x1600000
				object[tempObjectPos].value3 = object.ypos
				PlaySfx(SfxName[Fire Burn], 0)
			end if
		end if
	else
		switch object.state
		case 0
			object.yvel += 0x1800
			object.ypos += object.yvel
			foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
				BoxCollisionTest(C_TOUCH, object.entityPos, -32, -128, 32, 128, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
				if checkResult == 1
					CallFunction(PlayerObject_FireHit)
				end if
			next
			if object.ypos >= object.value3
				CreateTempObject(TypeName[Lava Splash], 0, object.xpos, object.ypos)
				object[tempObjectPos].ypos += 0x800000
				object[tempObjectPos].drawOrder = 5
				object.state++
			end if
			break
		case 1
			object.yvel += 0x1800
			object.ypos += object.yvel
			foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
				BoxCollisionTest(C_TOUCH, object.entityPos, -32, -128, 32, 128, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
				if checkResult == 1
					CallFunction(PlayerObject_FireHit)
				end if
			next
			object.value0++
			if object.value0 == 60
				object.type = TypeName[Blank Object]
			end if
			break
		end switch
		object.value2 = object.value1
		object.value2 /= 3
		object.value2 += 2
		object.value1++
		object.value1 %= 6
		object.frame = object.animationTimer
		object.frame >>= 3
		object.animationTimer++
		object.animationTimer &= 15
	end if
end event


event ObjectDraw
	if object.propertyValue > 0
		DrawSprite(object.frame)
		DrawSprite(object.value2)
		object.direction = FLIP_Y
		DrawSpriteFX(object.value2, FX_FLIP, object.xpos, object.ypos)
	end if
end event


event ObjectStartup
	LoadSpriteSheet("MZ/Objects.gif")
	SpriteFrame(-32, -128, 64, 256, 317, 1)
	SpriteFrame(-32, -128, 64, 256, 382, 1)
	SpriteFrame(-32, -144, 64, 32, 382, 363)
	SpriteFrame(-32, -144, 64, 32, 447, 363)
	SetTableValue(TypeName[Falling Lava], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(FallingLava_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(FallingLava_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
